Metaprogramming Online Tutorials

Metaprogramming is a computer programming technique in which computer programs have the ability to treat other programs as their data. It means that a program can be designed to read, generate, analyse, or transform other programs, and even modify itself, while running. In some cases, this allows programmers to minimize the number of lines of code to express a solution, in turn reducing development time. It also allows programs more flexibility to efficiently handle new situations with no recompiling.

Metaprogramming can be used to move computations from runtime to compile time, to generate code using compile time computations, and to enable self-modifying code. The ability of a programming language to be its own metalanguage allows reflective programming, and is termed reflection. Reflection is a valuable language feature to facilitate metaprogramming.

Metaprogramming was popular in the 1970s and 1980s using list processing languages such as Lisp. Lisp machine hardware gained some notice in the 1980s, and enabled applications that could process code. They were often used for artificial intelligence applications.

Approaches

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Metaprogramming enables developers to write programs and develop code that falls under the generic programming paradigm. Having the programming language itself as a first-class data type (as in Lisp, Prolog, SNOBOL, or Rebol) is also very useful; this is known as homoiconicity. Generic programming invokes a metaprogramming facility within a language by allowing one to write code without the concern of specifying data types since they can be supplied as parameters when used.

Metaprogramming usually works in one of three ways.

Lisp is probably the quintessential language with metaprogramming facilities, both because of its historical precedence and because of the simplicity and power of its metaprogramming. In Lisp metaprogramming, the unquote operator (typically a comma) introduces code that is evaluated at program definition time rather than at run time. The metaprogramming language is thus identical to the host programming language, and existing Lisp routines can be directly reused for metaprogramming if desired. This approach has been implemented in other languages by incorporating an interpreter in the program, which works directly with the program's data. There are implementations of this kind for some common high-level languages, such as RemObjects’ Pascal Script for Object Pascal.

Usages

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Code generation

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A simple example of a metaprogram is this POSIX Shell script, which is an example of generative programming:

#!/bin/sh
# metaprogram
echo '#!/bin/sh' > program
for i in $(seq 992)
do
    echo "echo $i" >> program
done
chmod +x program

This script (or program) generates a new 993-line program that prints out the numbers 1–992. This is only an illustration of how to use code to write more code; it is not the most efficient way to print out a list of numbers. Nonetheless, a programmer can write and execute this metaprogram in less than a minute, and will have generated over 1000 lines of code in that amount of time.

A quine is a special kind of metaprogram that produces its own source code as its output. Quines are generally of recreational or theoretical interest only.

Not all metaprogramming involves generative programming. If programs are modifiable at runtime, or if incremental compiling is available (such as in C#, Forth, Frink, Groovy, JavaScript, Lisp, Elixir, Lua, Nim, Perl, PHP, Python, Rebol, Ruby, Rust, R, SAS, Smalltalk, and Tcl), then techniques can be used to perform metaprogramming without generating source code.

One style of generative approach is to employ domain-specific languages (DSLs). A fairly common example of using DSLs involves generative metaprogramming: lex and yacc, two tools used to generate lexical analysers and parsers, let the user describe the language using regular expressions and context-free grammars, and embed the complex algorithms required to efficiently parse the language.

Code instrumentation

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One usage of metaprogramming is to instrument programs in order to do dynamic program analysis.

Challenges

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Some argue that there is a sharp learning curve to make complete use of metaprogramming features. Since metaprogramming gives more flexibility and configurability at runtime, misuse or incorrect use of metaprogramming can result in unwarranted and unexpected errors that can be extremely difficult to debug to an average developer. It can introduce risks in the system and make it more vulnerable if not used with care. Some of the common problems, which can occur due to wrong use of metaprogramming are inability of the compiler to identify missing configuration parameters, invalid or incorrect data can result in unknown exception or different results. Due to this, some believe[8] that only high-skilled developers should work on developing features which exercise metaprogramming in a language or platform and average developers must learn how to use these features as part of convention.

Uses in programming languages

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Macro systems

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  • Lisp, most dialects
    • Clojure
    • Common Lisp
    • Racket
    • Scheme hygienic macros
  • MacroML
  • Template Haskell
  • Scala
  • Nim
  • Rust
  • Haxe
  • Julia
  • Elixir

Macro assemblers

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The IBM/360 and derivatives had powerful macro assembler facilities that were often used to generate complete assembly language programs [citation needed] or sections of programs (for different operating systems for instance). Macros provided with CICS transaction processing system had assembler macros that generated COBOL statements as a pre-processing step.

Other assemblers, such as MASM, also support macros.

Metaclasses

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Metaclasses are provided by the following programming languages:

  • Common Lisp[10]
  • Python
  • NIL
  • Groovy
  • Ruby
  • Smalltalk
  • Lua

Template metaprogramming

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  • C "X Macros"
  • C++ Templates[11]
  • D
  • Common Lisp, Scheme and most Lisp dialects by using the quasiquote ("backquote") operator.[12]
  • Nim

Staged metaprogramming

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  • MetaML
  • MetaOCaml
  • Scala natively or using the Lightweight Modular Staging Framework[13][14]
  • Terra

Dependent types

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Use of dependent types allows proving that generated code is never invalid.[15] However, this approach is leading-edge and rarely found outside of research programming languages.

Implementations

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The list of notable metaprogramming systems is maintained at List of program transformation systems.

See also

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  • Aspect weaver
  • Comparison of code generation tools
  • Compile-time function execution
  • Genetic programming
  • Homoiconicity
  • Inferential programming
  • Instruction set simulator
  • Intentional Programming
  • Interpreted language
  • Machine learning
  • Metacompiler
  • Metaobject
  • Partial evaluation
  • Reflective programming, also compile time reflection
  • Self-interpreter
  • Self-modifying code
  • Source code generation
  • Transcompiler (also known as transpilation)
  • Very-large-scale integration
  • Halting problem

References

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  1. ^ Sondergaard, Harald (2013). "Course on Program Analysis and Transformation". Retrieved 18 September 2014.
  2. ^ Czarnecki, Krzysztof; Eisenecker, Ulrich W. (2000). Generative Programming. Addison Wesley. ISBN 0-201-30977-7.
  3. ^ Walker, Max. "The Art of Metaprogrmming in Java". New Circle. Retrieved 28 January 2014.
  4. ^ Krauss, Aaron. "Programming Concepts: Type Introspection and Reflection". The Societa. Retrieved 14 September 2014.
  5. ^ Joshi, Prateek (5 April 2014). "What Is Metaprogramming? – Part 2/2". Perpetual Enigma. Retrieved 14 August 2014.
  6. ^ for example, instance_eval in Ruby takes a string or an anonymous function. "Rdoc for Class: BasicObject (Ruby 1.9.3) - instance_eval". Retrieved 30 December 2011.
  7. ^ "Art of Metaprogramming". IBM.
  8. ^ a b Bicking, Ian. "The challenge of metaprogramming". IanBicking.org. Retrieved 21 September 2016.
  9. ^ Terry, Matt (21 August 2013). "Beware of Metaprogramming". Medium.com. Medium Corporation. Retrieved 21 August 2014.
  10. ^ Through Common Lisp Object System's "Meta Object Protocol"
  11. ^
    Metaprogramming Tutorials: Metaprogramming is the capability to reprogram ones programming environment, as with macros or metaclasses

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