Can We Develop an OpenGL ES Module?

Answer

Box3D looks nice and seems like it would be pretty easy to add support for. I really want to bring in the following soon:

* OpenGL
* Canvas (we have a working module for this but didn't make final testing)
* Game related capabilities: particle generator, physics, collision detection, sprites, etc.

Some of these are very useful for non-gaming and more advanced UI. Others are purely gaming related.

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